Showing posts with label Silver and Beyond. Show all posts
Showing posts with label Silver and Beyond. Show all posts

Monday, February 22, 2010

Silver & Beyond: Magnus- Robot Fighter Part One


For some odd reason, I've always found the character Magnus to be absolutely fascinating, yet I cannot for the life of me put a finger on the exact reason why. I think a lot of it has to do with the fact that the mental image of some dude karate-ing (my word) the f**k outta robots brings the same type of smile to my face today that it did when I first discovered the character in question at the age of probably 7 or 8. It's the same type of smile one sees when a child first takes notice of the concept of dinosaurs,(specifically the T-Rex)....that is, the first recognition of the abstract concept of "bad-ass".


I mean, c'mon...what's more bad-ass than a guy punching friggin' robots bare-knuckle style?

If you're looking for more depth than that, or some sort of radical character development and evolution outta the various incarnations of the comic book, then look elsewhere. I think one-time Magnus writer Keith Giffen summed it up the best when he said: "The title of the book is self-explanatory. It's about a guy named Magnus, and he fights robots."

From Wikipedia:

Magnus, Robot Fighter is a fictional character created by writer/artist Russ Manning in 1963, based primarily on Tarzan. Magnus first appeared in Magnus Robot Fighter 4000 A.D. #1, published by Gold Key Comics in February 1963. The character was subsequently published by Valiant Comics and Acclaim Comics in the 1990s. In every incarnation, Magnus was a human who battled rogue robots in the year 4000. While the concept remained the same throughout the years, the way it was approached changed depending on the publisher.

By the year 4000, humanity has become dependent on robots. H8, the Pol-Rob chief of the civic sector of North Am, a continent-spanning mega-city, was damaged in a radiation accident. It sought to promote the human dependency on robots and gradually impose totalitarian rule in the area under its control.

Magnus was raised by a robot known as 1A, a name which implies that he was the very first robot of his type ever manufactured. 1A seemed to be self-aware and possess emotions. A firm believer in the Three Laws of Robotics, 1A recognized the threat represented by the dependency of humans on robots in general, and the developments in North Am due to H8 in particular. Therefore, 1A trained Magnus as a warrior to protect humans against both rogue robots, and humans who used normal robots for evil purposes. Magnus was trained from infancy by 1A in an under-sea domed house, using advanced techniques, to become a skilled martial artist who could break steel with his bare hands. In addition, 1A equipped his charge with a device that would allow him to "hear" robot-to-robot radio communications.

Magnus' girlfriend was named Leeja. Robots that served as police were called "Pol-Robs" (as in police robots); they were painted black and white like city police cars. All robots had identifying numbers painted on their chest and backs. Other robots, such as taxi drivers, could be nothing more than a torso with arms and head attached to a flying automobile.


Both the Gold Key and Valiant versions take place in North Am, a gigantic megalopolis that encompassed the entire North American continent. The city consists of several "levels." The higher levels are populated by wealthier individuals, often regarded as "soft" and complacent. The lowest level, the Goph Level, is populated by a hardier and less educated class known as "gophs."

By AD 4000, the nation of Japan is home to 50 billion people. The major islands of Japan are covered by a single, contiguous structure known as the Host. Grandmother, a Freewill electronic network, controls virtually every facet of daily life.

Aside from North Am, Earth also features a city on the continent of Antarctica named Antarcto. The city consists of several transparent domes, inside each of which the climate is carefully controlled. Construction of these habitats was fiercely opposed, for fear of ecological damage to the fragile Antarctic system. As well, there is the area known as Himalhina, which apparently includes at least all of India and China.


Original series

The original series, titled Magnus, Robot Fighter, 4000 AD, premiered in 1963. It was written and drawn by Russ Manning. For the duration of the title's original run, Magnus battled rogue robots, aliens, space pirates and other threats. He fell in love with Leeja Clane, the daughter of one of North Am's senators. Leeja developed limited telepathic abilities after training by M'Ree and other humans who had acquired them as a result of their minds being linked together while imprisoned in suspended animation by H8. The series was popular in the 1960s. As the '70s approached, sales began to decline. The last issue (#46) was published in January 1977. However, Manning only completed 21 issues; the rest were reprints of previous issues or new stories by others (#23-28). The inferior quality of the non-Manning stories was the main reason for the decline of popularity.

The original concept is a deliberate inversion or update of the Tarzan mythos, the syndicated comic strip of which Russ Manning had previously illustrated. Where Tarzan was a human raised as a noble savage feral child by African great apes who saw the world through his naturalistic upbringing and opposition to the rules and limits of civilization, Magnus was a human raised by a benevolent robot named I-A, who saw mankind becoming ever more decadent and complacent human civilization doomed by its ever-increasing dependence on robots. In one case, the hero is a throwback to a hardier and more naturalistic time. In the other, he is a creation of science sent to carry the message to the rest of humanity that Man must control his own destiny and carve out his own path, rather than become little more than an overfed herd of cattle tended by robots. Both heroes live and operate according to their own set of rules and are, because of this, considered outsiders and something of a threat to the established order of things.

Valiant

In 1991, Jim Shooter obtained rights to three Gold Key characters: Doctor Solar, Man of the Atom; Turok, Son of Stone; and Magnus, Robot Fighter. He intended to use those characters to launch his new comic book line, Valiant Comics. Several months later, the company launched Magnus, Robot Fighter.

The series began where the original one left off. The artists took great care to replicate the setting and trappings of the original stories. But as the new series progressed, it began to deviate from the original concept. The term "Freewills" appeared in the Valiant run, introducing the concept that the rogue robots seen previously were not simply the product of random malfunctions, but were the result of a common phenomenon which allowed robots to become sentient. While some of them were malevolent, others merely wanted to be free. It was also learned that 1A was also a freewill. With Magnus's help, a colony of benevolent Freewills was established called the "Steel Nation." At the same time, Magnus became disgusted with North Am's elite. He journeyed to the lower levels of North Am and befriended a group of social outcasts known as Gophs.

As the series progressed, it was used to introduce other heroes to the Valiant Universe. In issue #5, a Japanese hero known as Rai began appearing in Magnus's title, and would eventually move on into his own series. In the sixth issue, the future version of Solar made his debut. The issue also introduced the spider aliens, who became a recurring threat throughout the Valiant Universe. In the 12th issue, modern readers were reintroduced to Turok, Son of Stone.

Unity

During the Unity crossover, it was revealed that Magnus was actually born during the Unity conflict. He was a child of a harbinger named Torque and a woman named Kris Hathaway. Geomancer Geoff McHenry sensed that someone like Magnus was needed in the future, so Solar transported the baby Magnus to the future, where he was picked up by the Solar from that time period and delivered to 1A. It was also revealed that Magnus's strength wasn't solely due to his martial arts training; rather, it was a harbinger ability inherited from his father.

The Malev War

Shortly after the Unity crossover, the future Earth was invaded by alien robots called Malevs directed by the giant brain, introduced in the original series, that encompassed the planet of Malev 6. This invasion forced all of the future heroes to band together. Their adventures were showcased in a spin-off title, Rai and the Future Force.

After the Malev War ended, all future titles jumped twenty years forward. Magnus became the leader of North Am. He married Leeja (his love interest since the original series) and had a son, whom he named Torque. Magnus spent the rest of the series battling various threats. During the Chaos Effect crossover, he was transported to the 20th century, but he eventually returned to the future.

Download Links:

Gold Key Magnus Robot Fighter #1

Valiant Magnus Robot Fighter complete series:

Bulk Pack 1

Bulk Pack 2


Sunday, February 1, 2009

Silver & Beyond: Captain Action

I am sadly just slightly too young to have enjoyed the good Captain during his hey-day of the mid-to-late 1960s, but was familiar with the toy from the numerous ads that ran inside Silver Age comics I would have the luck to happen across in my youth...





A little bit of history, courtesy of Wikipedia:

Captain Action was an action figure, from 1966, equipped with a wardrobe of costumes allowing him to become Superman, Batman, Spider-Man, Captain America, Aquaman, the Phantom, The Lone Ranger (and Tonto), Flash Gordon, Buck Rogers, Sgt. Fury, Steve Canyon, and the Green Hornet. Captain Action was the Ideal Toy Company's answer to Hasbro's GI Joe — although the protagonist dolls of both toy lines were created and designed by the same toy- and idea-man, Stan Weston.

The figure itself had a rather sad and worried expression, a strange shaped head (so the masks of the various heroes would better stay in place over it) and a more detailed musculature than G.I. Joe's. The original Ideal base for the line was Captain Action in his blue and black uniform, with lightning sword and ray gun included in the box. Separate Superman, Batman, Lone Ranger, The Phantom, Flash Gordon, Captain America, Sgt Fury, Steve Canyon and Aquaman costumes (with accessories) were available; the next wave (1967) added Spider-Man, Buck Rogers, the Green Hornet, and Tonto, with a Blue Lone Ranger variation (matching the still popular Clayton Moore series) and collectible flicker rings in each box.

In 1967, Captain Action proved popular enough to expand the line, adding a partner, Action Boy, and an enemy, Dr. Evil, a blue skinned alien with large bug eyes and an exposed brain, wearing a modified Nehru suit and sandals. Also, a vehicle called the "Silver Streak," a two foot long amphibian car with missile launchers, was added, large enough for both the Captain and sidekick. Several sets meant to be used by Captain Action in his Captain Action identity was designed for the character as well: a four foot working parachute, a jet mortar, a jet pack, weapons arsenal, and several other secret weapons to add to the Action Cave, which the special box for the Streak could convert into. Both the Captain and Dr. Evil received "secret lairs," which doubled as carrying cases for the figures, but which are now quite rare. All this was an attempt by Ideal to build the "Action" line and focus on Captain Action as a hero in his own right, rather than just a base figure for other heroes.

National Periodical (DC Comics) licensed the character from Ideal and published five issues of Captain Action in 1968, illustrated at first by Wally Wood, then by Gil Kane. The scripts were by Jim Shooter and Gil Kane. The comic book story line had little to do with the toy concept, as some of the heroes licenced for use as costumes for the Captain Action doll were not owned and published by DC (Spider-Man and Captain America for example, were Marvel Comics characters), therefore the ability to change into different characters was entirely dropped. Instead, Captain Action came to possess magical coins, each of which provided him with a spectacular power from a Greek, Roman, or Norse mythological god (in a similar way to the original Captain Marvel). Captain Action was given a real name of his own, Clive Arno, and was identified as a widowed archaeologist and museum curator, and was described as having located "the coins of power" in a buried city. Action Boy's comic-book alter-ego was Carl Arno, son of Clive. Dr. Evil was given a back-story too, having been Captain Action's father-in-law, then going mad in a mishap.

I actually really dig the DC series alot, simply for the great Wally Wood artwork the earlier issues contain. Plus, the later issues are from a period at which Gil Kane was at the height of his DC career in my opinion.

Anyways, also from Wikipedia:

After 30 years off the market, Captain Action was revived in 1998, by retro toy company Playing Mantis. Captain Action as the Lone Ranger, Flash Gordon (with a new figure, Ming the Merciless), Green Hornet, and new to the line Kato returned along with Dr Evil. The line met with lackluster sales, and a retooling had the costumes issued separately, along with a revived Action Boy (now called Kid Action, due to Hasbro owning the rights to the name Action Man) and the addition of retro long box packaging. It made little difference in the general sales and the line was discontinued. The second coming of Captain Action ended in 2000.



I actually ran across and purchased one of the Kay-Bee exclusive Playing Mantis Green Hornet sets at a Toy Liquidators location that used to be in the area for around 10 bucks a few years back (Man, I really miss that store), and then about a year or so later lucked into one of the Kato outfits at a local Odd Lots for around 3 bucks (pictured above)...I'd love to get the Flash Gordon and Ming the Merciless sets, which would be f***ing awesome.

In recent times, publisher Moonstone Graphics has acquired the Captain Action license from the current owners, CA Enterprises (whose website: http://www.captainactionnow.com/, is actually kinda fun) and have begun producing new Captain Action comic book material.

I love the above Paul Gulacy (one of my favorite artists as a kid on Marvel's Master of Kung Fu) cover for the preview issue of the new book, Captain Action #0. The new series avoids any of the licensed "disguises" Cap used to use, instead replacing them with generic versions of folks like Superman and such, and it's tone seem to be a darker one, involving the now adult Action Boy taking up the mantle, but so far it's been a fairly interesting read.



Download Link (Hosted by Rapidshare & Mediafire)
Captain Action (DC Comics 1967) #1-#5 RAR file

Captain Action #0 (Moonstone) CBR file

Thursday, April 17, 2008

Space Ghost - Silver & Beyond


Decided that it was about time for yet another trip into Silver & Beyond, this time around taking a look at Hanna-Barbera's galaxy-spanning hero: Space Ghost.

From Wikipedia:
Space Ghost is a character created by Hanna-Barbera Productions and designed by Alex Toth. He started out as a superhero who, with his sidekicks Jan, Jace and Blip, fought villains in outer space. In more recent years, he has been retooled as a fictional talk show host on Cartoon Network and revamped in a DC Comics mini-series.

Space Ghost debuted in 1966 in Space Ghost and Dino Boy, where Space Ghost shared time with an unrelated segment called Dino Boy in the Lost Valley. Space Ghost was voiced by Gary Owens along with Tim Matheson as the voice of Jace and Ginny Tyler voicing Jan. Don Messick also added his voice talent to Blip. Tim Matheson had previously added his voice talent to that of the title character "Jonny" in Jonny Quest, another Hanna Barbara adventure cartoon. That Space Ghost show only lasted until 1968, but re-appeared in all-new segments on Space Stars in 1981. 22 episodes were produced and introduced a new assortment of villains including an evil version of Space Ghost called Space Spectre, who came from an alternate universe. The Phantom Cruiser was also given a sleeker and more modernized look. Similar to the original series, Space Ghost often came to the aid of the Herculoids and vice versa. They also frequently crossed paths with the Teen Force, and it appeared that Jan and Teen Force member Kid Comet were dating as well.

In the final six episodes of the original series, Space Ghost battled the "Council of Doom" (which consisted of Moltar, Zorak, Spider Woman (also named the Black Widow), Metallus, Brak, and Creature King), and Space Ghost and his sidekicks came across other Hanna-Barbera superheroes who would later have their own shows. Creature King sent a space ape to fight Space Ghost, and Jace used the phantom cruiser's energy force to get rid of it and put both of them in a time warp, sending them to a prehistoric world, where Mightor took care of the space ape, and Space Ghost went back using his power bands. Another time Zorak put Jan, Jayce, and Blip in a capsule and sent them hurtling through space to Earth where they landed in the ocean, and Moby Dick got them to the surface. Another time, Moltar sent Space Ghost and his Molten Men to the planet Quasar where the The Herculoids help Space Ghost out. And lastly, after escaping Brak and Spider Woman, the council uses their trump card, a negative transportation ray which sends him to some magical world where he is attacked by the Sultan of Flame and Shazzan saves him and has the power to send him back.

n 1967, Gold Key Comics published one issue of Space Ghost in his own comic. The character also appeared in the anthology title, Hanna-Barbera Super TV Heroes (1968-69), which featured other Saturday morning crimefighters such as the Herculoids, Birdman and the Galaxy Trio.

Marvel Comics' "Hanna-Barbera TV Stars" no. 3 (Dec. 1978 issue) was a superhero special that featured a Space Ghost story, "Pilgreen's Progress." Ironically, it was the only time Alex Toth ever drew the character for comics.


In 1987, Comico published an adaptation of Space Ghost by Mark Evanier and Steve Rude that was an homage to the spirit and look of the cartoon.


In 1997, Archie Comics published Cartoon Network Presents Space Ghost with art by Scott Rosema, based on Coast to Coast.

In 2004, DC Comics (Hanna-Barbera's corporate sibling) published a Space Ghost mini-series, which featured a serious, sci-fi/space opera version of the character and showed his origins for the first time. The series was written by Joe Kelly and illustrated by Ariel Olivetti. Thaddeus Bach, a human interplanetary peacekeeper, is betrayed by corrupt fellow officers, who kill his pregnant wife and her unborn child, after which Bach himself is gutted and left for dead on a desolate planet. Bach is rescued by an alien who gives him both a reason to live and the technology contained in his suit and spaceship. His two teenage sidekicks, Jan and Jace (spelled "Jayce" here), are revealed to be orphans of Zorak's assault on their home world, whom Bach adopts as his wards. (Blip is not seen in the mini-series.) It is they who christen him "Space Ghost," after a make-believe character their parents made up to frighten them out of bad behavior. He adopts the identity to avenge his family and bring the corrupt officers who killed them to justice.


It has always amazed me that a character that seemed so well suited for the superhero comic book medium has made just a little over a dozen appearances in the printed comic book page.

The only appearance I've never been able to locate and purchase for my own personal collection is the above-mentioned "Hanna Barbera's Superstars #3 from Marvel Comics, and would love to track down a copy, being a huge fan of Alex Toth's work....
Of all the comic book adaptations of the spectral hero, I have to admit that I've had a fondness for Steve Rude's take on the character in the '87 Comico one-shot, which I purchased in junior high when it hit comic book shops and it continues to be one of the more prized books in my collection.

I kinda think that the "hyper-realistic" take on SG and his villians in the 2004 DC Comics mini is interesting to look at, at least....especially their take on Zorak....






Download Links (Hosted By Rapidshare)

Space Ghost #1 (Gold Key, 1966)
CBZ file

Space Ghost 1987 One-Shot (Comico)

CBZ file

Space Ghost (2004 6 issue DC Comics mini-series)

JPEG Scan Zip File

Sunday, February 24, 2008

Solar, Man of the Atom- Silver & Beyond


Doctor Solar, Man of the Atom #1 ( October 1962) debuted from the fledgling Gold Key imprint created out of the split between Dell and Western Publishing, basically a move that originated when when Western switched to in-house publishing rather than packaging content for branding and distribution by its business partner, Dell Comics.

Raymond Solar, from the beginning, was a character that bucked several cliched superhero conventions of the era.

One, his origin made him out to be a fairly tragic figure. Irradiated in an "atomic accident", Solar gained energy manipulation abilities and several other typical more than human attributes, but as a result of his origin, he basically became a walking atomic pile, forced into a life of solitude because of the enormous amounts of radiation he was prone to give off.

Second, he lived this tragic Hulk-like existence for the first 5 issues of his book...with matching green skin, to boot...that is, until his fifth issue, where he finally received his official red union suit and basically for the rest of his title's run (which lasted about 30 plus issues spread out of two decades) became a typical superhero battling giant robots, dinosaurs, and the occasional evil scientist.

Third, his origin sequence itself is kinda long in the tooth compare to the typical "8 pages and yer a hero" origin story that was the norm of the day, the transition from hip young scientist (you can tell he's cool because he's constantly wearing sunglasses), to radiation victim to full blown costumed do-gooder taking the aforementioned 5 issues to finally bear fruit....

Below is a download link for scans of my copies of the first five issues of Solar's Silver Age Gold Key incarnation...

Download Link (Hosted by Megaupload)

Once you've had a chance to check out the good Doc's Silver Age origin, hopefully we'll be able to compare and contrast it to his 1990s incarnation's debut story....

Solar: The Valiant Years



Now, I was a huge fan of Valiant Comics and their tight little shared universe continuity during the earlier part of their publishing existence. I dare anyone to find a tighter continuity than those books possessed. Everything was nice and neat, everything was connected, and in ways that actually IMO made sense.

Valiant's origin of Solar was a trippy little deal, that dealt with time travel, alternate universe's and the possibilities of what might happen if a person actually did come into possession of god-like powers and,....well....actually became God. Plus, it was written by Jim Shooter (the man who practically reinvented Marvel in the 1980s, putting it on the road to multimedia giant that it is today) and illustrated by Barry Windsor-Smith....

From Wikipedia:


The new version (now known simply as Solar) was a physicist named Phil Seleski. Seleski was a fan of the Gold Key line, especially the adventures of Doctor Solar. One day, Seleski and his colleagues were testing a new type of fusion reactor. When an accidental breach threatened to decimate the entire area, Seleski rushed to shut down the reactor. He succeeded, but he was exposed to lethal doses of radiation in the process. Amazingly, the exposure didn't kill him. Instead, it gave him an ability to manipulate energy. Seleski tried to use his powers for the good of mankind. He became determined to destroy the world's supply of nuclear weapons. The US government tried to stop him. Unfortunately, their efforts caused Seleski to lose control of his powers, which in turn caused Earth to fall into a giant black hole. Seleski wound up thrown several weeks back in time (or so he thought). The guilt over his role in destruction of his world caused him to split into two beings: Doctor Solar, who believed himself to be Seleski's childhood hero; and Phil Seleski, who retained all the memories of the original. Seleski sought to prevent an accident that gave him powers from taking place. His efforts were complicated by the presence of Doctor Solar, who was convinced that Seleski was a dangerous criminal. Eventually, Seleski managed to convince his alter-ego that they needed to work together. They fused with the past version of Seleski and prevented the accident. In the process, they discovered that Seleski's fusion reactor was actually a "wish machine" that allowed anyone within close proximity to change the universe in any way they saw fit. Before the original accident, Seleski wished that he could become his childhood superhero. As a result, the reactor simulated the events that gave the original Doctor Solar his powers. Seleski also found out that he didn't travel to the past. After falling into a black hole, he tried to recreate his universe. For the most part, he succeeded. However, there were several important differences, the most important of which was that Earth was now populated by a large number of super-powered beings. The revelations inspired Seleski to take up the mantle of his childhood hero. He became known as Solar, Man of the Atom.

The Valiant origin went as a far as acknowledging the Gold Key version of the character, who much like in our reality, is a fictional comic book character, as evidenced in the page below (from Solar, Man of the Atom #2 October 1991)


Solar: Alpha & Omega Download Link (Hosted by Megaupload)